After the surprising success of the darkest dungeon, the creators decided to launch this thing out in the market to pack a few more dollars, but that's it. (edit 2024: It wasn't the creators of DD, aparently there's a bunch of other devs that plagarized the DD aesthetics and put 'em into their own games)
The lack of variety in this game is astonishing, there are three types of temples with three types of traps and three types of enemies each, the rooms are always the same and the temple's layout is more or less indistinct.
Not to mention there are only eight weapons, out of which two are useless (Hammer, broadsword, too slow!) and two are minimal variations of other weapons (daggers, claws: throwing axes, throwing daggers, really?), and one (the bow) is clearly better than the other three making it the default choice and thus reducing the effective number of weapons to one.
Now, normally this would be a huge problem, but solvable in the long run. They could, hypothetically, add new content. But in addition to this, there's the "corruption" system, which is a countdown to get a curse, that annoys you to the end of the run.
Everything corrupts you; getting new gear, using certain gear, getting hit by enemies, hell, even passing through a door corrupts you for some reason. It's not like I'm crossing Red Hook's studio doorway (Passtech Games, it was passtech).
The combat mechanics themselves are very simplistic, hooked from similar games, but poorly implemented. Parries in particular are mostly undoable without a great extent of effort not worthwhile.
There's no story to talk about, and there is no feeling of progression. There are no mind-blowing relics, no overpowering weapons, and no incredible buffs or debuffs for that matter.
There's no permanent increment of attack power, health, or stamina, and with no story to talk about the game reduces itself to some dude whom we know nothing about stumbling his way through rooms fighting the same monsters in some pseudo-Mayan setting in an attrition battle against boredom.
1/10
