Madness: project nexus 2 (now they removed the "2", a game allegedly based on the Madness Combat animated series)

 Back in the day, there was this series called Madness about a man named Hank, there was no speaking, only an endless flow of blood and gore. Things were simple, you wanted a mad combat full of mindless violence and Hank provided them, and he even fought Jesus. That man is my hero! 


 Concept art by Tarantulabean on DeviantArt

And then a flash game came up, and things remained simple. You pressed a button and a bunch of NPCs flooded the area and your character swiftly butcher them. There was no HQ, no stupid missions, no overcomplicated functions, and no EXP, and things worked

And then came these guys and promised heaven and earth. Or hell and Nevada, whatever. This thing came out, after years on kickstarter. Hank is reborn, with new adventures with new graphics, new weapons, and new enemies. 

Do you know what we got? A soulless game with a bunch of enemies that we already memorized stupidly taking turns to make their predictable attacks and the main character, punched one until it fell and then the next, and so on like a chore. The changes that they promised backfired.

 The not-so-isometric graphics make everything plain and ugly, and the combat mechanics more tedious. The XP needed to advance in the skills is very hard to get and quickly becomes a grinding experience like the worst soul game you ever played. This is the second Flash game (I think) that got remade and severely disappointed me.

1/10

(edit 2024; one-decision red haze, two- this one, three Infectonator survivors, four- deep sleep, five- Kingdom classic, six- the last door, seven- zombotron, eight- kingdom rush (though I didn't like the original either), nine- sword and sould "unseen", ten- the last stand, eleven- gemcraft...)


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