PR: It was a normal day for Scottish short-fused but good with "the lecky" Caz in his oil rig nepotism gig, doing what he does best: whining about possible divorce and getting fired. Fortunatly insta-karma hit the boss instantly as in one of "what are the odds" moment, they happen to drill into an eldrich monster. They have been operating for months, no prob, prota get fired? Naw bruh.
Pretty much everything explodes and starts collapsing as Caz goes around putting out fires, literally in some cases, and changing fuses all the while getting chased by different turned-to-tentacly-monster coworkers that look all very similar between themselves in that "Carrion" game monster fashion, although to be fair it's hard to see them in most occasions since the game is so dimly lit. Two days pass and a lot of people die as the monster which is a glowy mass of pulsating flesh basically, expand through the rig and even makes this portal-like bio-structure surrounding the drill that has some kind of magnetic force or something, eventually Caz admits defeat and blows up the rig in the hopes that fire will kill the underwater monster. Sad music, sad wife sending hopeful letter, gamers sobbing for some reason, the end.
Still Wakes the Deep takes its name after a poem they display in the game, fortunatly the only note, but I didn't understood it so I can't make comments on that. What I can say is that the greatest strenght and basically the only really good thing about the game is the visuals, the monster and the ambiance is thick and disgusting, but at the very end they manage to pull a "beauty of horror" which again eas a visual effort, the water is very detailed and the rig is realistic, funny enough the worst part of the visuals are the monsters themselves. The gameplay is a mish-mash of quick-events, pseudo-plataforming, valve-turning and lots of hiding in vents, which is an effort to add a little thrill to what's primarly a walking simulator.
In my opinion the very worst aspect of the game is the story; a copy-paste from different lovecraftian sources adding zero explanation or depth to the eldritch abomination other than what you can deduce out of visuals, the characters come out as a bit flat as the effort to make them more realistic makes most the exchanges too mundane to make out any distinctive traits, and overall you spend much more time running around and throwing bottles to distract enemies than getting attached to the characters we're supposed to be sad to see die. Particulary the protagonist, whose only distinct characteristing is being bad-mouthed.