Zombies started sprawling all over the place after a burguer factory started distributing contaminated patties. Now, it's not really clear whether the apocalypse was intentional or not because the contaminated patties come out of mixing regular meat with some green bubbling goo stored in giant batches with skull signs on them, so either they are extremely stupid and deserve to die or someone, not very clever either (maybe a CoD black ops fanboy) engineered the zombie outbreak on purpose.

In further addition to the the "everyone is stupid" theory, the contagion does not occur via saliva, blood or air like it does in other zombie media: The zombie virus (or whatever factor that causes zombification) can only be contracted through the ingestion of contaminated hamburgers, and since the apocalypse gets worse day after day that means people see how the burger consumers mutate into freaky flesh eating monsters and they still look for them and eat them, that's why the apocalypse only stop after you destroy the burger factory.
Leaving plot inconsistencies aside, the first thing you notice is that the graphics are an eyesore. Don't get me wrong I love pixel graphics, but Deadly Days have very vibrant colors, an annoying zoom and characters with wacky back-and-forth movement. I won't get into it but it's definitely a minus.
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| Don't feel bad if you don't understand what's happening in this picture, neither do I |
Then there's the gameplay, which consists of going to standardized locations (supermarket, warehouse, etc) gathering resources and repeating. After a few days the "danger level" jumps several numbers. I haven't spotted a pattern but it more or less scales with the days, so day 4 DL jumps from 1 to 6, day 11 is difficulty 14, etc. The game is entertaining for a while but it has a lot to improve:
›› Difficulty needs balancing. Is too unpredictable and punishing for players like me who take their time in the game instead of rushing things, additionally the game makes survivors scarce but extremely needed and will knock you off the rails if you lose one, as it could take you several days through which the difficulty level keeps rising. The end mission is practically unwinnable and even using cheats I lost half three out of my five survivors team, and didn't lose because I reactivated the cheats at the last minute. Note that I had all these problems on EASY. (yes I played easy mode with cheats, sue me)
>> Generally too much RNG dependency, making the strategy tag on the game look like a joke. RNG to get food and not starve to death, RNG to get half decent weapons, to get tools, for the maps not to be excessively large, for special zombies not to destroy your party balance, get just the right perk, and so on, and so on... It's impossible to get things right like that.
›› Very little content. Once you've failed the first run you've seen all the locations available to explore, roughly all weapons, practically all the monsters...
>> Meta Progression is both too slow and too repetitive. There are three teams, "scavenge", "warfare" and "research" but out of the two non-exclusive items they're the same thing. Something I'd do is give them some sort of specialty and different optional missions. Instead of warfare being a task to kill a certain amount or type of zombies or research to do a specific map related event, they all get the same dull optional objective of looting every single lootable thing in the map. Shocker.
›› Melee/ranged weapon imbalance. Melee weapons except maybe a very specific ultra rare one coupled with a fully leveled melee perked character are plain bad. They're slow, deal little damage and put the survivor in harm's way, so they should either be balanced or removed.
›› Custom weapons are not custom enough. Coupled with the problem that they're excessively expensive and exclusively ranged, the three available "custom" weapons look very much alike and the upgrades they get are rather generic. While it might be cool to have infinite ammo or life steal on kill, having to pick from a RANDOMLY GENERATED pool of options, none of which synergizes with survivors perks, and not to mention that they're worse than regularly acquired weapons until you dump a huge pile of resources in them... Well. You can guess how I feel about them.
To Summarize, I feel like I can't give it the thumbs up regardless of how much potential it has until at least some of these problems are solved.