The first thing that I'd like to point out is that the plot is very confusing:
If the reaper has to harvest every soul in person, what happens if two or more people die at the same moment, but in different places? When eventually the Reaper gets the obvious idea of delegate, why doesn't he (she?) delegates the paperwork to a paper pusher as every other company does? Or if she's (he?) Is doing that, how come there is so much paperwork coming to the CEO? And why does the Reaper go rampant in his own company, killing all the employees? Is it because they asked for a raise? Do they have stock options? Nothing makes sense.
The game itself is very poorly constructed, all the "rooms" look the same, and there's like three mobs that just spawn all the time but since there's no incentive to kill them you can just run past them, the gameplay feels like a button smasher there are no different ways to approach combat, the whole situation where the Grim Reaper is killing ghosts at "Have a nice Death Inc." Is like a bad joke still waiting for the punchline.
| If this looks like a plataformer but worse because you can't even see the platforms, it's because it is. |
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