So after playing and liking Rimworld I started exploring this Base-building genre, and a lot of BS like this started to show up. Garbage like "Endzone" are the reason why I've been shunning the genre in a first place.
The world ended once again because people started nuking each other for some unexplained reason but luckily for mankind a ragtag bunch in a hippie van is here to save us from extintion by building the city of the future. Or the past. Or whatever that thing is.
| It's like devs couldn't quite make up their mind about whether they wanted a dystopian city-builder or a medieval one, so they got this in-between thing |
The game starts with an overly detailed, burdensome tuturial dragging you through annoying mechanics such as come-and-go radiation spots, fertility and related nonesense such as people being unable to have offspring unless they reside in a white picket-fenced house for the two of them and a maximum of two children. They'll also grow discontent if they reside in a shelter with other people even thought they outlived the apocalipse with more than 30 people cramped in a van, for at least fifty years but probably more. So much for adaptativity!
This extremely extensive tutorial that reminds me of a certain VN with 7 prologues, not only tedious but is also a proof that the rest of the game isn't actually a game but a recipy to follow. As long as you stick to the manual and do the things the tutorial taught you, you'll be fine.
There's never a feeling of adventure or rewarding progression, there's no danger nor world depth, just the recipe. 1/10
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