Endzone: A World Apart (From being fun, that is.)


 So after playing and liking Rimworld I started exploring this Base-building genre, and a lot of BS like this started to show up. Garbage like "Endzone" are the reason why I've been shunning the genre in a first place.

 The world ended once again because people started nuking each other for some unexplained reason but luckily for mankind a ragtag bunch in a hippie van is here to save us from extintion by building the city of the future. Or the past. Or whatever that thing is.

It's like devs couldn't quite make up their mind about whether they wanted a dystopian city-builder or a medieval one, so they got this in-between thing


 The game starts with an overly detailed, burdensome tuturial dragging you through annoying mechanics such as come-and-go radiation spots, fertility and related nonesense such as people being unable to have offspring unless they reside in a white picket-fenced house for the two of them and a maximum of two children. They'll also grow discontent if they reside in a shelter with other people even thought they outlived the apocalipse with more than 30 people cramped in a van, for at least fifty years but probably more. So much for adaptativity!

 This extremely extensive tutorial that reminds me of a certain VN with 7 prologues, not only tedious but is also a proof that the rest of the game isn't actually a game but a recipy to follow. As long as you stick to the manual and do the things the tutorial taught you, you'll be fine.

 There's never a feeling of adventure or rewarding progression, there's no danger nor world depth, just the recipe. 1/10


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