Astrea: Six-Sided Oracles (Who'd win, a literal emissary of doom, the shadow deity, or a this annoying mob?)

The dice dungeons became a common thing as of lately so even though it's a new approach to the genre, I wouldn't say that Astrea is particularly daring in that front.


 While it's true that each dice can have multiple abilities this mostly is reduced to damage output in numeral values. Meaning, that whether we call it "Ocean wave" "Shark punch" or "Twilight baleful Tears of Sandy Destiny" in the end is basically casting a die and hoping for a good result, just like any other games that involve dice.

 In that sense approaches such as Dicey Dungeons are more interesting. The story that the game presents is pretty poor, but we forgive them because no Roguelike that I know of has a good story, much less an original one.

 I would say that the final boss fight was a complete bust and that reaching the boss was several times harder than beating it. 6/10 


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