Flooded ("reverse" city building game)


 The plot goes like this: Some people wake up after a regular workday at the mountain mines and they are like "Time for a cup of... What! The rest of the world is underwater! What to do now... Oh I know, let's just move onto that other mountain peak that's slightly higher. That'll keep us safe"



  First thing I want to say, this is not reverse city building. The sales speech  made me think that I'd had this inefficient city and that I'd had to deconstruct it to its minimal aspects, but what the game really is about is level-based city building against the clock. You have around 20 minutes to rush through ages and move to the next level, managing six resources, steel, copper, lead, electricity, citizens and (incredible!) water, the last of which you collect from a well. A well. With the ocean, literally next to mine, the guys are like "yeah, maybe that water's contaminated or something, I'll drill a hole and pump water from an underground river, which will be in no way connected to the mysterious source of water that flooded the entire planet". Even leaving behind logic issues such as the one above or the baffling need to advance through the same eras to unlock the same buildings from twenty minutes ago, the game becomes extremely grindy and dull, repetitive to sickness. 

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