Therapy with Dr. Albert Krueger (Today's seasion theme: how not to make a videogame. Or any sort of media, really)


 Albert Krueger is some sort of supernatural entity, or a magician, or a cannibal (it's not very clear), that likes to play therapist for hobby.


The game follows the doki-doki literature club or mascot horror idea of terror in which a seemingly harmless enviroment slowly becomes the place of your nightmare, but in this case is done very poorly.

For an instance, the place never feels safe and given the short amount of playtime the supposed catabatic descent to which this sub-genre aims at ideally isn't plausible, which means that suddenly glitchy jumscares and slightly disturbing  images start to pop out.

 So far we got a dull game, boring gameplay and nothing innovative plotwise.

 Then there's the issue of the multiple endings. There's no accelarete text nor skip so I just watched the other two in Youtube since no way in hell I'm going through all that for couple more poorly writen lines of dialogue, and I suggest not only the developers of this particular game but to every story writer: A good ending always beats multiple boring, unsatisfying ones.

 The bad ending (n°1) in both senses of the word, you die, is the easiest to guess and passes through like a gust of wind, shruggable.

 The other bad ending (n°2) in which you become a "dream eater" has two problems, one that is not an ending is very vague and very open, and the second is that dream eaters haven't been even mentioned in the rest of the game so except the inferences you can make out of the name; it doesn't mean anything to become something you don't even know.

 The good ending that's not good in either sense of the word left me baffled. Absolubtly perplexed. Because it made no sense. To get this ending you have to be rebellious to Krueger and by the end the guy, the same guy that has been hinting to be a cold blooded murderous cannibal mafia leader dystopian dictator, goes like this "Hey you can't look at my high-school drawing that I've conceal in the back of a flashcard, that's not very nice!" "But who is it?" "Yeah... It's my arch-nemesis from HS. No, no. The only thing he did to deserve such title is being second in class while I was the first" "Sounds like he isn't much of an adversary. Tried calling him?" "No, but I should. Yeah, I'm going to give him a call, see how he is". I'm frowning during the entire exchange and then the main character wakes up in front of the computer black screen and "WAS IT ALL A DREAM? GOOD ENDING." That's defenitively the worst ending in history of endings, "Lost" (TV series) kind of bad, rotten to the core, horrible. Imagine having to play the game three or more times for this disappointment. 

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