It's my firm belief that this game hopped onto the rimworld cart and bluntly offered a product that aesthetically resembled the former in order to sell, and then fill it up with random stuff they came up with, and I'll explain why.
| Keplerth. This is a game generated base BTW, not the type of thing the player gets |
| Rimworld |
Keplerth is a contradiction. As an open world RPG with procedural generation, it should offer a lot of freedom to the player: instead, it's terribly linear and the world is void of anything but the three flora sprites and the couple of monsters that spawn into existence at night.
As a survival base builder, it should offer bonuses to whomever actually builds a base instead of leaving the crafting stations in the open and period, and the search for food should be a little more challenging that killing a couple of monsters a day.
As an action game, roguelike or otherwise, it should offer some kind of battling experience, instead of magnet enemies and kiting around everything with a spear.
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