Black Skylands (Sky pirates game, but you are not the pirate. Boooo)


  The product was a lot shallower than what was promised, I have not felt that customization of the ship or the weapons held any relevance at all, and dying had little to no consequence, perhaps due a poor attempt at a open world that's intended to disguise the absolute linearity of the game, that in spite of railroading the player to follow the quest path that's jumping from one combat to the next still manages to feel slow AF.

 The resource gathering is jammed into what's clearly an action game, which increases this feeling of annoyance. As for combat itself is as repetitive as it gets, since the protagonist takes little damage that can be healed quickly and dying doesn't matter too much anyways.


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