| When the knock-off is better than the original |
PR: You're in a camp, and you're told that you need to go gather supplies that they obviously don't need by scavenging a zombie-filled town.
I tried asking the trainer/drill sergeant for quests and he gave nothing, since there isn't a open interface tutorial I played for several hours thinking that there were no missions at all, by the time I found out, I was sick of the "Go to the city, pocket all you can, return and sell everything to afford resupplying" loop, so I tried to rush the missions but they were mostly fetch quest that in the grindy RNG dependant loot pools make them drag out a lot.
It's very frustrating that the store layouts and even the enemy locations are always the same, making the grind even more tedious. The combat ranges from annoyingly simple and easy to "how TF am I supposed to beat this", to which answer is you have to grind for a scope and kill the enemies with over-the-horizon strikes, it's one of those games where, as long as you keep the enemy out of range, you're invincible. Yes, exactly like Zero Sievert.
Most bosses are too bullet sponge for my taste, some taking several mags to kill. Overall, I'd say it's a game that took the grind for things concept too far, making you check the same containers hundreds of times with no assurance that you'll get what you need. I was so excited to get the PC upgrade to use my millions (of gold coins I think it was the currency?) to purchase the damn stuff I needed instead of grinding for it, only to find out in the comments that to purchase things you need to grind for golden credit cards, which IMO defeats the purpose of having a shop in a first place.
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