Empires of Undergrowth ("Scientists": SEVEN ANT COLONIES--- ONE ARENA. JOIN FORCES OR TOTAL ANNIHILATION??)

Yes, it's real.

 The game MOSTLY comes true to what it promised, it is indeed an RTS ant colony-builder, even if you control an unrealistically small number of ants in a battle for survival.

 What didn't click with me is the strange, level-based progression. I expected a mostly linear progression where you started as a small colony and slowly extended your influence towards other parts of the map, probably with some sort of central hub and small frontier battle nests, somewhat similar to Age of Empires but ants.

 Or at the very least to be some kind of meta that enables you to build up to something, even if it's just starting with a couple more ants. But every level starts with two ants and a pack of seeds nearby.

 The meta is non-existent, there's this thing where you build a custom nest to survive the scientists "experiments", which mostly consist on tossing a bunch of random mobs near your colony that surprisingly seem to put their differences to a side while dealing with you, but it's frankly BS and simply not what they advertised on the trailer. 

Is it decent? Yes, it's kinda fun to see your utterly disarticulated forces getting trashed around by some random beetle, then the same beetle getting swarmed by the ant reinforcement that hatched fully grown out of the eggs and hive-mindly went to his location. Perhaps they were a bit bold in calling it "documentary-like".

 Is it what I, or others for that matter, would've expected after more than six years of development? Certainly not. Sure, enemies have a distinct feeling to each other, but your only available strategy is to swarm the enemy, so it doesn't get me very engaged. 

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