| "Glowy pond water from ruins bad for health, would not recommend" -Monster |
Ok, the plot is a bit of a mess and like other horror games is all spreaded through notes, this is what I picked up
PR: During WWI a bunch of frenchies get gassed by the germans because they tried to apply trench warfare but dug it too deep (like fifteen feet or so) with no steps so it was the german soldiers getting cover and high ground instead of the french, foreshadowing that they're a bunch of idiots (At least this particular division). Some dude whose name I don't remember but it was something like Lambert saves the prota from dying and takes him to "safety" to the bunker, where the soldiers pretty much forget there's a war going about and simply demand casks of wine to spend their time.
Weeks pass by and with nothing interesting to do, no war to wage you know, they accidently discover a hidden tunnel that leads into "the realm of darkness" where soldiers that pass through there had "the inhebriating orgiastic desire for sex and blood" linger in their minds. If only there was a way to quench their thirst for murder by, oh I don't know, do their damn jobs? Lambert gets the friggin' idiot star when, even though he was less than fifty feet away from the bunker and potable water, he decides to drink from some weird turquoise glowy puddle near the ruins-tunnel, just for the kicks of it.
After whining about not being able to give some ugly stuffed toy to his son, about being too alone in the bunker without his only friend the prota (How selfish of him taking so long to recuperate from getting gassed), he suddenly starts saying how he's growing blistery gnarled claws and wants to kill people, so that escaletad quickly! Guess the french have a predisposition for "the dark", having invented butthole liking and all. Anyways, the prota comes and goes through the bunker collecting awfully written notes and codes that for the most part just open junk lockers, all this while avoiding swarms of rats that follow him around like he's the pied piper or something, eventually "killing" the monster with the morally disgusting tactic of luring him with the rabbit toy then toss a granade so that the bridge collapses, and he escapes the bunker only to be captured by enemy forces. Lame.
I'm not a sucker for old nostalgia games, Amnesia the dark descent wasn't all that good especially in later stages as you found more about the "story", but it was creative and pretty decent. Now amnesia games after that were just steal money with the dead man's name, literally a downhill into shitty games with overly-simplistic themes, specially Rebirth and this crap.
The monster is basically a failed pug breed with grey mole, not very scary per se and on top of that he spawns at every corner so what little fright may such a lazy main monster inflict gets watered down through the six-hour gameplay, and funny enough players have died more to rats than to the monster which speaks lots of the rat balance. The gameplay is just running around in a boring, gray bunker with no horror elements until the very end in a extremely linear fashion, collecting gas that's never enough for the generator that's supposed to keep the monster away but literally does nothing as the monster strolls around at leisure, cranking up three times one of those awful noisy manual flashlights that nobody wants every fifteen seconds and hiding through the clealy sequenced monster apparitions. The story is underwhelming and basically a creepypasta, and the ending is just "meh", I'd make sure to avoid "amnesia" titles in the future.
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