PR: Some dude hears about a mirror that grants wishes. Ellipsis. The same dude finds said mirror while walking through the forest, in a completely coincidental encounter. It just puffed into existence, how convenient. The mirror then teleports him to a roguelike deckbuilding parallel world filled with monsters. I would've asked for money or fame but maybe the guy's a masochist or something, reminds me of that one school mate that kept saying he'd love to live in a zombie apocalypse.
"Wulf", "Drago", "Axo", yeah. Those are the names of the anthropomorphic creatures you'll be playing as in a rather fixated gameplay marked by their traits, and while there's some flexibility the cards themselves clearly indicate to you that there's a prefered playstyle associated with each character.
Now what surprised me is how incredibly dragged fights become, easily being ten minutes each battle with enemies that have less than 100 HP, sometimes even less than 50 HP, due the terribly underwhelming damage you can inflict upon them.
While it takes enormous wind up and five minutes alting between the Power-Crystal and Green-Essence all to get that 150% extra damage and half the board with the Swordy icons to deal about 30 damage, the enemy especially the elites throw sixty damage timebombs, debuffs and board breaking effects while attacking you for more than ten damage each turn like nothing, and given the max HP is sixty with near to no healing between battles the game forces you into defensive positions making battles too protracted to be enjoyable, especially considering that most the cards are very situational and relics are nighly useless, like the one that gives you 1 HP when you play a "power" card, the type that costs a lot of energy to play, can only be played once per battle and are quite rare on top of that.
No comments:
Post a Comment