Forager ("cute" base builder "survival" game)


 Fun for the first couple minutes, after solving hunger issues with a bunch of fish traps the game becomes hoarder simulator, and you have to go station to station gathering stuff of little importance in copious amounts to make stuff of little importance in less amounts after a set timer is completed and so on until you get an item that's likely useless, since the only types of useable craftables are either for combat (and there's no combat in the game) or to better sate hunger that as I said is not a problem outside the first couple minutes.


Nordic Ashes: Survivors of Ragnarok (vampire survivors but vikings.)

But not like real vikings, more like ignorant producers naming Ragnarok or Valhalla to their movie just because some dude has a hatchet vikings

 It's really all in the title. What I'd add is that the game appears a lot more varied than it actually is. Characters have basically two builds, with one being notoriously better than the other, so basically you know the entire playstyle of a character after a single long run or two short ones.

 The bosses are also very repetitive and with little variation other than changing sprites. Metaprogress is better than in other games like this one but the balance is soon broken due leaf scaling making a single upgrade take entire hours to acquire, which given the replaybily value of the game, or lack thereof, is what we games call a drag. 


Swarm Grinder (Game about punching insect eggs)


 As one would have expected from a game that has "grinder" on the title, it's extremely grindy in all meta-progression related stuff, which is a bit absurd considering that the enemy variety is short and re-playability almost nil. The "fuel" mechanic was super annoying as it puts you on a timer that's difficult to estimate and upgrades can be your undoing without even a warning. Meh-ish game that's worth only a handful of hours. 


The hero is overpowered but overly cautious (comedy isekai manga, v1-6 ((ending)))

 PR: Typical isekai summoning, with your typical goddess making efforts to save a certain world from yet another Demon Lord. When this typical goddess manages to get her hands on a "overpowered" human, she thinks on laying on her back and enjoying the adventure, so when she sees this OP hero using the time dilatation of the spirit realm to train like the protagonist of Dragon Ball after a particularly unsuccessful fight, or crafting all manners of support equipment, she thinks he's nuts. Overly-cautious, to be precise. 

Favorite character disign. I'd have been a little more generous with the cloths but then again I wouldn't be getting many fans like that

As it turns out, except for the occasional commentary that we all know is a jest, like saying one needs five hundred torches to delve into a cave, or that the goddess has been replaced by undead in the second he wasn't looking, he wasn't being overly cautious. It's the goddess who has underestimated the dangers of an S+ difficulty rating world, for time and time again the MC proves that his wariness saves their skin and that sometimes it wasn't enough, that there are factors he didn't account for. So in summary?  

 The writing, judging by all the tropes and the snippets of novels I've seen, is lacking to say the least. The artwork does all the heavy-lifting, which I have to say is really good and detailed, the drawings really manages to represent the full spectrum of emotions that the characters have, albeit in an exaggerated, comical way. Unfortunately, the joke of MC saying that he needs an astronomically large number of supplies to feel comfortable gets old fast, and the plot can't really sustain much more than a vague interest for the rest of the story.

Worse character with the worse disign. Nice... Chains? Are you a dog?

 I'd say that the first volume was a solid above average score, given the novelty of the overly cautious hero and the daunting prospect of enemies beyond the scope of seeming overpower, by volume three the "comedy" part get pretty old and the enemies no longer seem that awe-inspiring, so it falls back to average sustain purely by the artwork.

 By the fifth and last volume, the story is completely sub-par, and annoying enough that I skipped part of the text. A whole lot more tropes, some time-travel string of fate BS, and worse of all an ending that shows nothing of the long-awaited for Demon Lord, but him getting insta-killed by a suicidal technique. Twice. Because MC resurrects after dying, and then he suicides again "permanently" only to be resurected yet again by some divine legal loophole. 5/10 


Reincarnated as a Dragon Hatchling (Imagine Tensura or Kumo but's terrible)


This review concerns the first volume

 Unlike tensura, Dragon hatchling lacks any base building aspects, and unlike kumo, all skills and battles are a blurry fog, not exciting at all. So combining the defects and tropes of both we get Reincarnated as Dragon Hatchling.  

 For no reason, with not even an excuse of a prologue the main character's soul gets thrown in an dragon egg, with a "divine voice" that pretty much guides him to rise into power so that he, I surmise, get some sort of final fight with a fated villain later on the series. As I said, the volume spends most of its time with confusing images that are supposed to be fights barely concerning any world building aspects or artistic aspects other than pure action and status screens. Unless we consider seeing the MC rolling around like a Dark Souls dodge maniac in a boss fight some form of art. Artistic self-embarrassment, perhaps. The character also complains a lot about not being able to talk to humans since they appear unrecepting towards beastly races that come from the murder-forest, so he wallows in self pity and even gets a skill called "loneliness resistance lvl 1"... Cringe. 

 In fact, the guy is so desperate that he quite literally throws himself unto a party of adventurers, knowing that his race description said "sought after by adventurers, killed for their tasty meat", but "luckily" the so-called "heroine" pleads on his behalf and somehow manages to convince her party-members to not injure the MC. On hindsight, had she not intervened the party would've feasted on the idiot poor-excuse for a dragon and avoided being slaughtered by the real menace that laid a little deeper on the woods. How's that for "heroine"? 

 I would like to make fun of more stuff, such as the lack of discernment of the MC by choosing a race evolution that's known for human genocide over one that's concidered friendly and disireble, all in the effort of being more likable to the humans; or perhaps the amount of time wasted on pointless dialogues from the human side of the story, clearly something that took inspiration in Kumo, which is pretty crazy considering that's the worst trait of the story, so arknowledged by every critic I've read; but all in all there's simply not enough content to make a solid plot to point holes at, it's all a hole of emptyness. 


Sylver Seeker

(Necromancer dies, possess a blacksmith teenage couple centuria after and unleash his wealth of knowledge while belonging to a characteristically evil race)

 I didn't read much of the book, I'll be honest and say that this rating might not be purely objective. I'm just sickened at the sight of this necromancer that fights for the sake of the "good people", and keeps jabbering morality like an evangelist preacher on sunday. Also, the prologue is complete nonsense that shuns the reader with a bunch of chinese cultivation sounding stuff, tiers, aether, and a bunch of characters no one cares about only to drop Sylver in this teenager without a clear goal other than "gaining power and enjoying life". The first part is apparently not that necessary since despite being undead, he's welcome at the city, granted privileges and even a deluxe suite tuned at death-affinity at bargain price which again goes against the very premise of the book. 1/10


Introducing NO HOPE rating system

The conventional five-star and ten-out-of-ten rating systems have become stale, visually uninspired, and inadequate for capturing the nuance...