| But not like real vikings, more like ignorant producers naming Ragnarok or Valhalla to their movie just because some dude has a hatchet vikings |
It's really all in the title. What I'd add is that the game appears a lot more varied than it actually is. Characters have basically two builds, with one being notoriously better than the other, so basically you know the entire playstyle of a character after a single long run or two short ones.
The bosses are also very repetitive and with little variation other than changing sprites. Metaprogress is better than in other games like this one but the balance is soon broken due leaf scaling making a single upgrade take entire hours to acquire, which given the replaybily value of the game, or lack thereof, is what we games call a drag.
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