Zero Sievert (So frustrating that makes dark souls feel rewarding)

 

Looks great, but Zero Fun.
                                                   

 I don't often find myself waiting two weeks for a game to be released, so that should speak plenty about how many expectations I had. Well, expectations not met.

 Zero Sievert has three terrible issues (Some of which I already saw coming in the Chinese copy, Night Raider)

1- RNG dependency and fetch quests: I spent FIVE HOURS in the first mission alone, first steps, because I couldn't find five wolves to kill. I wiped the entire Lazar base, the other military one, killed a thousand boars and other etceteras, but no wolves.

 The second quest was to fetch "premium toilet paper" which I found insulting rather than funny, and after three village sweeps, I still couldn't find it.

 Weapons come with no modules, so the "most complex gunsmithing I've ever seen" that one of the reviewers spoke of is nowhere to be seen.

 To build anything, you need different types of scrap in ludicrous amounts, like 700 metal scrap, 300 food scrap, 500 weapon scrap, and so on. But you can't scrap anything, and the scraps you find in the wilderness never exceed twenty. You would need over a hundred raids only to build the workshop and see if it really lets you scrap things! And that's assuming you actually get the type of scraps you need.

2- Crazy, buggy difficulty: Zero Sievert is not a difficult game; it's just broken. The armor doesn't protect you, and the enemy bullets drain between half and a fourth of your HP, and given that they mostly use assault rifles, you get killed in a single burst.

 To compensate for this, I used the sniper rifle that sometimes kills enemies in one shot, sometimes it needs like five (up to RNGesus), but enemies still occasionally blindsided me (I was hiding in the dark, on the border of the screen), launching an unprecise burst that still killed me.

 Other enemies, such as wolves and ghouls, are extremely annoying and can sit in the middle of the character's hitbox, making it impossible to hit while dealing massive damage, sometimes killing you in one second. As long as these absurdities don't happen, like I said, it's possible to wipe high-grade mini-boss enemies with nothing but the base rifle (the one you buy) and some ammo. 

3- All that grind, and for what? The game makes you grind like crazy, by the time I quit, I had millions on top of millions of ruples and nothing to spend them on. There's no armor upgrade, no weapon mod shop, no stats improving juice, no weapon repair shop, well. No nothing, really. Only meds and bullets, at a very high price, may I add.

 I felt like I was being ripped off every time I had to make a purchase, with those +1000% price multipliers (over the selling value). Literally sold medkit for 600 ruples and got it sold back to me at 6000, friggin' insane. There's a perk system, but it's bullshit, really, a waste of time. (Things like "+5% sell value, throw granades 30% faster, carry five more kg...)

Additionally, Zero Sievert has other minor problems (comparatively) 

- Lack of weapon variety

- Lack of weapon balance

- No melee

- No stealth

- No enemy variety (having the player differentiate them by color when said colors are dark brown, light brown, and black is plain stupid)

- No real survival, just ticking clock

- Annoying radiation system

- Annoying slow looting system, one to two seconds per discovered item, most of which are useless trash. Some are literal trash.

- Annoying durability system that makes weapons jam and armor even less protective, with no practical way to repair them.


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