Good concept, but gets dull quickly.
The dungeon bosses have little personality and barely any impact outside the boss fight that assuming you play the cards right never comes to pass, and even so it's quite underwhelming.
The minions have little variety especially the "rare" ones, (I know, ironic), and once you get to know them there's little interest in playing them since they're pretty static.
The traps are almost useless, and the "sequenced" dungeon rooms feel uncreative and inefficient, considering that a dungeon is supposed to be maze-like. After twelve hours gameplay or a little less, the game becomes a bore.
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