Subnautica (Crash in water planet and craft stuff to get out of there game)

 Some dude crashes for no reason on some planet we know nothing about, and without any commentaries or worries of any kind he nonchalantly begins to swim in the apparently endless sea, gathering random bullshit  that might come in handy later, or maybe not.


I've only played for five hours and watched a funny let's play parody, so I might be wrong, but I sincerely don't understand what the guys that call Subnautica a masterpiece have in mind. Sure, the graphics are gorgeous, I'm personally very scared of the open sea, extra if its at night, I'm very fond of the opening scene of Bioshock 2 and this got some of those vibes, but does that mean it is a good game? Not necessarily. Subnautica leaves the players to figure out what to do which would be fine if not for the against common sense mechanics and the sci-fi setting. For instance, the first thing I did was to build a knife and hunt a fish, but it turns out I couldn't even grab it once it died. Instead, I should've grabbed the smaller fish with my HANDS, then processed it in the fabricator for later consumption. Crazy! How is a guy swimming able to pursue and catch small fish? Or what to do next. Logic reason begs to get out of the planet, which needs salvage from the wreck ship you can't access until it explodes or getting to land which is nowhere to be seen and you have no way of moving the shuttle you are staying in. So basically you craft random stuff that unlock some other random stuff waiting for the right RNG combination to trigger  an event that leads you into a very disappointing ending, using one of the cheapest, most cliche sci-fi tropes. 3/10


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