Bleak Sword (When you choose "graphics" instead of "gameplay")


 
 Very aesthetic, very beautiful, nice pixel art with good animations... If only the gameplay was half as good!

 I'll start by saying that it clearly was meant for controller, which artificially increses the already high difficulty of the game by making enemies hard to hit.

 The map is divided in squeres with a little decor, but soon you start to guess why it's call "bleak" sword. There's a tree here, a skull there and the rest pitch black.

 The rewards are also uncrative, and as some of my predecessors pointed out the only relevant stat is attack, so you have to rise you ATTK level from 1 to 10 and call it a day, nothing flashy or game changing like in other action roguelikes. 

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