Death Road to Canada (Throw furniture then die to RNG simulator)

   



    I was enthusiastic about this game, because I felt like finally getting the zombie survival I was waiting for. Unfortunately the "goofiness", the attempt at comedy that the designers with little to no sense of humor manages to screw the game.

 I've never felt so little immersion in a game as I did with Death Road, throwing furniture at zombies and skimming through meme references. There was literally an event about having an itchy nose and sniffing some pepper, which by the way was an entire unit of "supplies"

 The whole furniture thing makes every other form of combat feel uneffective and lackluster, since killing just one zombie could take up to six hits with a melee weapon, and strength stat doesn't change damage because it's already being used for the furniture lifting mechanic (thing that like many others can only be figured out with the wiki open, since the game explains nothing).

 Ammunition is excessively scarce in a game that's flooded with zombies and most weapons don't deal consistent damage. It was entertaining for a couple hours but soon the RNG dependency and the stupidity that oozes through every crack of death road catches up to make any further attempt to reach Canada a chore.

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