I have often mocked the "kill monster to get stronger to kill monster" loop progression of action games, but now that I've seen Crashland's "kite monster for ten minutes a dozen times to get "stronger" to kite the same monsters for an even greater amount of time always on tiptoe of getting one-shotted" all of this on the combat mechanics stole from a game thats NOT about combat, literally the worst aspect of Don't Starve, and mashed with a forced "sarcastic" humor and terrible graphics, I have to say I'm sad to have wasted the three hours I put into this crap of a game
Subscribe to:
Post Comments (Atom)
Introducing NO HOPE rating system
The conventional five-star and ten-out-of-ten rating systems have become stale, visually uninspired, and inadequate for capturing the nuance...
-
PR: MC of choosable genre but that was obviously meant to be a girl starts by narrating how she wants a obsessive love that consume and enco...
-
When the knock-off is better than the original PR: You're in a camp, and you're told that you need to go gather supplies that they ...
-
Becoming the monster turned out to be rather underwhelming. Imagine being a sapient mass of worms only to be forced to solve puzzles PR: An...
No comments:
Post a Comment