Different, very entertaining for the first two campaigns but too unbalanced to keep up. The game has two parts, resource management and combat.
The resource part is basically to avoid armies from getting too powerful from the get-go and also to punish heavy unit loses from the player's part. Basically, as long as you don't get wiped too often no prob.
Then there's the combat. The unit management feature of the game seems wholly unnecessary, since direct clash is the most effective "tactic" nine out of ten times with that one being hole your ranged units in the corner of the screen in the good old fashion of Age of Empires hiding your king.
The unbalanced part comes from two parts, one being magic a totally overpower thing, and skills such as "devour" that give you permanent stats or summon spells win every battle for you. Once I discovered how utterly broken magic was, I never struggled even in the highest difficulty which brings me to the second unbalance of the game that's other factions in higher difficulty having a major advantage of an enormous mega army from minute one while the player has to build up from scratch, which again leads me to a third problem that's the army split mechanic being, again, unnecessary since the whole gameplay is build an undefeatable main army to win the game.
In summary, as long as you ignore this three problems that I pointed and the clear lack of intelligence the bots have, the game is fun. Meaning for about two days. On a funny note, I remember having an early character I aptly named "Muzuko, my son" that survived by conquering cities in the three-day grace period before you lose the game since due the main army issue cities are always unprotected, all the while using devour at every opportunity on summoned units thus turning passive mana regen into passive stat build-up, eventually having some monstrous attk and def that allowed me destroy a super army filled with behemoths (10000+ power) with a bunch of low-level units (1500-2200 power ) because the units scale with stats, making some stone tossing goblin twice or thrice more tanky and hard hitting that a spec, high end eldritch God unit.
There's also that time I traded my entire army at the "mage tower" that made my character have a near infinite mana pool and broken spells to the point that I literally just used "mind control" that was supposed to grant you control on a few units once and the entire army of the enemy fell under my control
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