I played this game because both Grim Nights and Ratropolis had mentioned it as a mentor or role model. I read a dozen positive reviews, including one that boldly asserted that this game makes you feel "like a real monarch." Even if we suppose that you can enlist loyal subjects by throwing coins to a ragged bunch while passing through, mounting a horse, and we basically say that being a monarch consists of behaving in a high-and-mighty manner, taxing the soul out of your citizens, spending it all on building your castle, and not doing a thing to preserve your land... Oh damn, now I see it. Now I see it... Okay, I give you that part, but royals never start with four coins and a horse; rather, they come from a century-old bloodline and a built history of battles and alliances, which leads me to the strategy part... There is none.
There is one giant map you move very slowly around while building your army of only one type of archers - units that you don't command - and speculating whether to expand for no apparent reason or remain stagnant behind your two walls for God knows how long, investing money in alleged upgrades you don't know what they do or hoarding it until either the archers destroy the stone portals with ARROWS or you're eventually overwhelmed by enemies. I've never felt so bored waiting for dawn to come or so frustrated trying to tell the units what to do (Build the wall before you chop the trees, you numbskulls! Build wall. Build. Wall. Not drop coins. BUILD WALL!). I really don't know what all those reviews were about. 1/10
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