Eyes in the Dark (Fight the darkness, and also your ancestors' stupidity. Mostly the latter)



  Plot reminder: A random little girl is tasked by the deadbeat of her grandparent to take on her shoulders the task of fighting the forces of darkness and its minions... with a flimsy flashlight.

 And with no forewarning either, since he fails to mention any of this things in the letter where he invites Victoria, a ten year old, into his mansion full of monsters, including a sixty-feet gargantuan spider that launches missiles from its back that lives in the cellar. Call the fumigators once in a while, Gramps!


 And I don't know what the hell has the guy being doing the past sixty years, other than placing useless pressure spike traps to hunt flying monsters (instead of placing something that would actually hurt the monsters and not the humans, like, I don't know, a ceiling lamp??) or getting himself kidnapped by tentacles, because according to the tapestry the family has been fighting the same things for at least five generations. Talking about useless, eh? 

 The game is meh, the runs are too long for the meta progress to be useful and the equipment too unbalanced and scarce to pick interest. While the "pick a skill with a quirk" idea is not bad, the game forces you to do it every time you change areas and the bad always outweighs the positive and by a lot. example: Enemies deal triple damage, but you get FIFTY sparkles!! (items cost 300+). It's fun for a couple of runs, about three hours or so after that to the G-bin. 


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