Ratopolis (deck/city building tower defense)


Being original in a subgenre crowded with cliché "traditional roguelikes" is a challenge, one that Metropolis, while not masterfully, has managed to surpass. In the game, you control a group of rats defined by their leader, which can be picked from a pool of six major factions and be male or female, and the objective is to survive several enemy waves in a chosen environment. The level of difficulty varies a lot more depending on those choices than on the actual resource management, since half of the leaders have rather useless abilities, a pair of leaders have backfiring skills and only two or three are good, and the enemies in the "shore" scenario are notoriously harder to beat since they come with skills to bypass your soldiers, your walls, instantly destroy your buildings, and even temporarily disable your warriors. It's definitively entertaining for a couple of days, but since the cards are very limited, you'll end up seeing the same ones over and over, and other than playing new cards, the game doesn't offer much more. The cards have only two levels, and there's no exploration. The runs can range from 20 minutes to 1 hour, but after doing a couple of runs with each faction, that's it. 8/10


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