Rimworld (sci-fi colony sim survival, cannibalism included)


 Very interesting game with lots of potential, right now it's on it 1.4 version and I can't wait to see what they'll do with it. Let's break it down: Rimworld is a colony simulator setted in another world, thousands of years in the future. Three survivors of a crash land on the planet, and now have to develop technology and weaponry utilizing  their traits and skills while fending off raiders, insectoid monsters and robotic contractions. There's a lot to praise, the huge map divided in grids, the wide arrange of items and mechanics blended in a well-balanced gameplay, the different sources of threats but the most important and the reason why this game scores higher than others is that Rimworld has a lot of plasticity. A huge modding community is proof of that, lots of mods are out there, but as far as I could see and specially Vainilla expanded and Alpha mods broke the game. They are either unbalanced or irrelevant, changing the sprite of a certain object or buffing the stats of another.

 Moreover, mods tend to pile up, and even using little more than VE and Alpha, over a hundred mods were active, and the computer resources  burned up forcing the game to play without speedup, which made me realize that even if you can't get distracted the gameplay can be slow. Still, modding the game made me see that there's a lot to improve. First and foremost: the enemies. Rimworld procedurally generated enemy bases all look squarish and non-functional, the second you got a feet too close or chop a tree, the whole base swarms on your force- around 15 pawns fully armed and armored, all guns blazing. Barely any time for traps or tactics of any kind except scattering some chunks for coverage. Once you manage to kill half the base the rest run off, and give you three days until reinforcement to tend your wounds and explore the long awaited spoils of war, you open the chest and... Nothing.

 Some pemmican, not even enough to sustain the trip back home, cheap clothes and that's it. You made a huge investment in time, in weapons, in risks, you took damage and the only thing you have to show for are more useless weapons. You cannot settle in a destroyed enemy base either, so you can't even use the bricks. The raiders you fight off normally don't need to fight your entire base and if victorious they'd get crops, freezers, high tech and all sorts of resources. In fact, the whole battling system needs to be reviewed. It feels static, dull. You put yor pawns behind cover and wait for the action to play out. 8/10

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