13/6 Voidigo (Action roguelike game)

Since there's an in-game hour counter, my time-pointing is accurate. I have 30 hours in the game, and if I had made this review with only 20, this would have been a much better review. Why is that?

Voidigo lacks a plot. I have never felt compelled to defeat the Void, an entity that shows up for no reason and starts killing people. The first playable character was from a special type of folk that worshiped the anti-void, so it kind of makes sense, but the other four don't have anything to do with the Void. They have no slideshow either. No special skills, just a specific starting item that can be acquired by other characters.

Voidigo is very repetitive. Despite having two hundred more or less unique guns and more than a hundred skills that can change your gameplay, these numbers pale in comparison with having just twelve bosses that recycle each run and seven small, randomly generated zones. By the time you finish the third run, you've seen them all. Maybe even multiple times.

Voidigo has lousy bosses. By hour thirty I've defeated the same bosses dozens of times, and it's not thrilling or anything of the sort. It's a chore. Other users describe them as "bullet sponges" I concur. You'll learn to dodge the three attack patterns they have in less than a minute and spend over ten just kiting the boss until it enters in "second phase" which means they do the same thing but faster and in purple, all this while chasing after them because they're very cowardly. They always cluster when there's more than one and flee when things get hairy.

All in all, it's a good game, excellent even for its genre, but because of these defects, you need to stop in time. Did you defeat the void twice? Just look for a new game. 7/10


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