| Get it? |
The idea was sort of interesting.
Expectation: You have to make a tribe survive some kind of supernatural siedge by embracing the legacy or power of one or several evil Gods, said influence also activates more facets of the game that make survival more difficult since evil gods do their evil thing. As the game progresses you meet more interesting deities, events, curses and further as you explore a land covered in darkness.
Reality: You get tossed in some kind of 4x4 forest, everything else is covered in war fog that doesn't clear even if you build thirty exploration outposts, then you "manage" a bunch of low-res tribesman that are so stupid that get killed by random stuff all the time, which make them scared, which makes them not being able to gather wood which makes them even more scared, spiraling forth until you lose the game.
Trying to race this shit mechanics you build preset buildings as you realize there's a rather railroad straight progression despite being an "open world" game.
You eventually figured out that to "embrace" the "Dark Gods" you need to gather mushrooms, but you can't really choose what deity to follow since that's defined by RNG as to what mushroom you have near.
But THEN you realize that harvesting mushrooms is so damn slow and that the upgrades have costs in the hundreds, and THEN you realize after gathering mushrooms for hours that those upgrades are literal SHIT. As in, "You have 1.25 more speed at gathering specific shrooms" , "Your faithful get less hungry during mass (mass last less than an in-game hour)" so you go to the wiki dare I say outraged at how bullshit these "gods" are, since they all have the same effects, and find out that the only worthwhile upgrade would be the very last one, and even then it's pure fucking bullshit is what it is. Like "The blessing of the mother: Your faithful is no longer scared or hungry, but dies shortly after". Did the developers made some mistakes? Yes. Did the developers ONLY made mistakes? Also yes.
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