The Peggle-like mechanics were seamlessly applied to combat, making the pachinko minigame feel a lot more intractable, and adding a lot of room for items and relics to come into play.
The idea of peglin is good and for the first few gameplays it works perfectly, but later two things happen: -The game is too short. By the time your playstyle starts consolidating the third and final boss is lying dead at your feet.
-The relic synergies synergy too well and completely break the balance of the game. By the third stage you know if you'll win because you don't have to strategize anymore, you just shoot your pebble onto the board and wait for everyone to die.
So in summary: Great game, but lacks content for extended gameplays and requires more thoughts on the balancing.
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