You boot up the game and you get slams you with a text block and then paragraph long chats after paragraph long chats and if that bullshit wasn't enough there's this lore book you're supposed to read too.
Now, I don't know to whom this may concern, but if you're making a videogame, you know, interactive fiction, then you don't slam text walls to the player that literally just boot up the game because I, and honestly, anyone that has a little self-esteem, is not interested in the lore dump of some game they don't even know if it's any good.
Which it isn't by the way, I have this theory that they put these so that even if you skip them between that and testing the game a little the two hour refund time lapses and you're stuck with it.
Like you can probably surmise out what I just wrote, I skimmed a lot through the story. For what I can tell is a bunch of pretencious pseudo creation myth bullcrap that that's barely worth the effort of skipping it and I think they should add a patch to auto-skip all non-relevant text. Just now, I tried to google "Inkbound plot" and couldn't even read the one page long sinopsis that some no-life redditor made (not that I'm better, ha ha). It did confirmed my suspicions that the plot is crap, though.
Now, you're thinking "Yes, you have to get through a text block, but the gameplay must be fire to be worth all this trouble" and the answer to that expression of desire is that the gameplay is about as good as the graphics of the game.
Meaning it feels like a placeholder or a proof of concept for the game that apparently isn't out yet and you payed, how much... Thirty dollars!? Wow, these people are completly mental, imagine paying thirty dollars for this crap, and they wonder why piracy is so popular... Well, you pay thirty dollars for a placeholder model. I suppose you had it coming if you pay a cent after looking at the screenshots and saying "Yes, this playdough-looking faceless thing with gear that looks stripped out some ad-filled android game (one of those that have some angry dude's face for an icon) must be worth all this money"
| This is the game developers trying to advertise their game. This is the screenshot they made to sell it, you understand the implicances? |
Anyways... To point out the most obvious problem of the game, other than the outright repetition of the same fights, against the same mobs, on the same places over and over again, then getting send back yet another time because a mission that, by the way, has no reward whatsoever requieres you to...
Sigh, it's that each run has three phases, but your skill selection on the literal first fifteen minutes will define the next two hours. You got this healing power because you thought that you could swap it later, and this other cool looking teleport thing? Sucks to be you, now you have no DPS and the long fights become even longer, ultimatly getting you killed due scaling.
This example does not portraits the events that happened during my first run, in case you're wondering. Purely coincidental, huh, example. Recollected from other less professional player's experiences.
Once you made your skill choice, you're locked and can't swap them even if you get this mod that would be great with that skill you know exists but you didn't pick. Same happens with the mods, same happens with everything.
Money or "golden kwills" as the game calls it, are next to useless unless you have this relic that turns x Kwills to damage %, speaking of which it's funny that most "legendary" relics are way, way worse than the common ones.
It's almost as if they made the relics from legendary to lower grades while the game hadn't been completed yet. If it's completed now, that is. Basically, game sucks, don't play it, don't waste your time.
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