Void scrappers/Vampire survivors (Survivors: the original sin)


 With 48 weapons, 41 characters, 198 enemies, and over ten maps, vampire survivors appear like a void scrapper's big brother, which only counts with less than ten of the former and only one map. 


Like how it looks? There are 700 games just like it

The mechanics are so similar that one feels like yelling "Plagiarism!". Yet, somehow, void scrappers manage to be a better game than vampire survivors because, first because Void Scrappers embrace its simplicity, and understand that there's no point in having two hundred "unique" monsters if the only thing they'll do is swarm the player indistinctively, a bit faster, a bit slower, throwing bullets or not.

 There are four weapons but unlike Vampire Survivors they're distinguishable from each other and different characters do change the gameplay, that in vampire survivors feels like it's always the same. 

In that respect, Void Scrappers feels more honest. 

Secondly, Void scrappers is far more fast-paced, and (thirdly) more interactive. 

In vampire survivors, whether the character moves or doesn't move is the same and there's no active skill, leading the player to remain still for half an hour the wave last until "the reaper" shows up.

 In void scrappers the minute you don't move is the minute you die, making it more interesting. Still, Void Scrappers' theme is far, far more boring than vampire survivors and feels utterly plotless, making it a very exhaustible game with mere hours of entertainment to provide, similar to its cousin that happen to choose a slightly better theme but didn't know how to exploit it and end up with Mario Bros references, Vampire survivors.

I give Scrappers and Vampire and 4/10 and a 2/10 respectively 

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