| looks the same. Maybe a little more high res? donno |
PR: Sean, some dude of unknown past one day decides to become a killer-for-hire in order to pay for his dad's eye surgery. Could he had taken a loan from the bank? Maybe. But Sean wanted to kill people, regardless of what he claims.
He says that he "only kills scumbags who'd be better off dead" but he does no investigation whatsoever on his targers and chooses to trust in whoever put the bounty hoping they're saying the truth, you know because the folks at the hitman black market are known for being truthful.
With Steve we kinda get that he gets riled on the stupid "trust unknown suspicious guy" train, given he's not a hitman and is caught on a moment of emotional dismay, but Sean's got no excuse.
Also, he didn't stop taking hits after paying for dad's surgery, that tells you something?
As we predicted, Sean gets scammed and takes a hit to kill some "pedophile" politician that as it turns out might not be guilty (of that anyways). He bails mid-hit and the whole thing blows in the news, pissing the "interested party" who decides to kidnap Sean's dad and blackmail him into "working" for free.
Guess there's room for that kind of thing to happen when you show barefaced to the killer club announcing to the whole bar who's your next target.
Anyway, after taking a less than solid lead, he and Steve meet in the awkward moment of confronting the target. Steve, instead of shooting Sean in the face like he's done with literally everybody else, he engages in a conversation and they both form a party to uncover another 70's action-movie-like, vice city styled corrupted politician/sheriff.
When Steve lets some of his backstory show a lot of incosistences show, like "I told my brother to take a cab" (he didn't) "We got in a fight with some crackheads" (they got mugged, no fight) "My brother took a swing at the wrong moment and end up in a coma" (He didn't, he got executed after being robbed so no coma), and other stuff like him not killing Empathic but yes killing the accomplice even though they're the same person, not having killed the baker when he did killed the baker and so on.
Worse of all he behaves like a goody-two-shoes when we all know he's a bloodthirsty maniac. After a lot of "moral decisions" such as; other politician that claims to fight crime, kill or spare, spendthrift son of another so-called clean politician that you found in a brothel, kill or spare, detective that might have something on the guy that's blackmailing you or might not, kill or spare... and after the epic scene of Steve saving Sean's ass because the idiot got knocked out and kidnapped by a fat guy wearing a red Hawaiian shirt (I didn't saw him!), after Steve also saving Sean's dad (why we even want Sean again) and Steve killing a lot of bad guys, we get to the grand finale which is Sean and Steve killing the Big bad.
That's literally just a regular crook with regular crook monologues about helping himself with the taxpayers money 'cause why not. He really says "I don't have any great motives or hidden reasons. I just want more money". Careful with that creativity man, you might accidentaly create an actual plot.
| the crook |
Anyway, there's this "steve's trust"-o-meter that gets filled up through the game with zero logic or explanation, Steve gets mad if you kill your tagets even if they deserve it and basically pulls the goody-two-shoes, soooo unlike the cold blooded killer he is, and also was on the previous game. I got the (bad?) ending because the trust wasn't 100% and when we killed the crook, he walked away angry as if Sean had sucker-puch him in the nuts or something.
Basically the whole game feels like an expansion pack of the previous, which would've been fine if the dev was ernest about it and didn't tried to jam this Sean guy into the story where he doesn't belong.
Basically it felt like nostalgia, recalling the previous game all the time "Hey remember when the goons started to fear Steve?" "Hey, remember the good enemy progression in the previous game? Emphatic's mansion was insane!" and so on. The dual night/day levels is interesting as proof of concept but it's only available in two levels and isn't gameplay-centric, so it requires more thought. 7/10 (maybe a six point five, donno)
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