As we descend (Imagine paying full price tag for this early access that feels like pre-alfa release)

Screenshot looks good but when you play it, everything looks rather plain.

 PR: You live under some machine deity or monolith that has the power to shield the citizens from the surrounding darkness/corruption, gesture which the inhabitants of said darkness don't really appreciate. You have to assemble a team that as far as I got "assembling" means picking a troop squad that does terrible on their own, trying to squish the little juice you can get before they get injured, since injuries don't recover, and then getting another troop squad, feel decently armed, but still being unable to cope with the "no-regen" policy. 

Gameplay wise this is probably the most unbalanced... well, I'm not sure "unbalanced" it's the right word, since that would imply there's a way to get overpowered. This is the most unfair game I've ever played. I've played difficult games, this isn't that.

 The enemies deal a lot more damage than you do, have a lot more health and more importantly, they regenerate after each combat. The enemy troops have abilities that turn the battle in their favor in an unpleasent manner, such as the worm thing that becomes immune to damage after one attack instance, and since all attacks are weak on their own basically means you have to drag the battle a lot, but borrowing don't stun the worms or mitigate the damage they deal.

 Some of the decent cards you can play have a meta cost that's difficult to replenish and clearly the effects aren't worth spending meta anything. 

Another annoying mechanic is that most of the effects of a card only trigger if the troop is positioned in the vanguard, this isn't explained in the tutorial by the way, and since enemies get buffs for attacking vanguards this means that you'll either have to give up on the special effects or pray to RNGesus that you'll be delt position changing cards every turn.

To be concisive, the game has no promise at all, and while the setting is somewhat nice the plot itself is terribly lacking, aborded from a city defense perspective that don't really suit the card battle genre. 

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