The monster within (Comic book deckbuilder. Yeah, you'd expect a horror game with such an ominous title but you got a deckbuilder)

The thing below is just the cards you play, it's not story or anything

 
Ok, so first off, "deckbuilder" is more of a estimate rather than an actual tag here, because you don't "build" a deck, you chose from predetermined decks, that you might or not unlock during runs. So, there are many problems with this game, and I mean A LOT.

 First problem: The "battles" are extremely prolonged, because you start with nothing and have to "buy" cards for which you have to get resources, this is all temporary in the next fight you start all over again which is frustrating since it's pretty linear, you get gold you trade it for cards that give you more gold and so on until you get lucky enough to find something that deals one or two damage.

 Unfortunately, both you and the enemy have over a hundred HP so even dealing a consistent amount of damage which not always the case, plus the five turns until you get the damage card you have a 55-105 turns and that's not even counting the extra turns of the "brute force" scenario when the enemy regains a portion of their HP bar once depleted and starts dealing more damage. 

Second problem: Grindy/almost nonexistent progression. You need to beat three runs with each character to unlock the next, but since all runs are pretty samey since the enemy is pretty much static and acts as a sort of sand-clock this isn't exactly exalarating. You also unlock "afflictions" which is you trading a ton of HP (permanent since there's nearly no healing in game) for half baked advantages such as "the first time you gain damage, gain twice as much" but since all damage cards deal one damage that means you gain only two damage in exchange for half you HP, and other stuff that aren't worth it mostly for the same problem.

Third problem: Animations??? No animations, no effects, no nothing. Just few doodled cards that are difficult to tell what they have depicted because of the blurry "comic" effect and some onomatopoeia "Bam!" "Wham" here and there, characters both yours and enemy are completely static, which adds to the boredom of prolonged attrition battles.

Fourth problem: Multidecks (health % dependent) with different resource costs. So, I might have simplified it when I said "gold", you have resources called "day, night, monster" and each are used to buy their respective deck cards which change in the shop depending on how injured you are. The idea of "unleashing you monster within" might have been good on the paper, but when you're stuck in the "day" phase dealing one damage every five turns knowing there are cards in the monster deck that deal twenty is frustrating, and worse still when you actually get to the other decks the cards you already bought persist, so you have a bunch of useless "day" clogging your hand, further slowing down the battle 'cause you have to transition to night and then to monster. Obviously, I tried to buy a lot of damage afflictions and jump straight to monster but the "start with nothing" still persists so trading time because you want the damn "fight" to end just gets you killed.

Fifth problem: short runs. Three fights in a run feels pauper.

Sixth problem: if all this wasn't enough there are bugs, things that don't unlock even though they're supposed to, cards that don't play right, the game friggin' crashing. Incredible.

PS: Some of my predecessors have mentioned some kind of porn thing or something similar that brought them to the game but I honestly don't know what they're talking about. This is the sexiest character in the game.

At least give me an ass shot or something. I think porn games are better than this actually.



No comments:

Post a Comment

Introducing NO HOPE rating system

The conventional five-star and ten-out-of-ten rating systems have become stale, visually uninspired, and inadequate for capturing the nuance...