Very similar to AK-xolotyl in theme, but a bit better with the carrying relics debuffing you until checkpoint.
Honestly, I think the foremost problem is damage output, enemies deal increasing amounts of damage while your character is stuck at the same two to four maximum, and the damage increasing relics are not easy to find, since it's randomized rewards as far as I can tell.
The first boss is a pain, and you'll have to have to pass through him every single time; it's always the same dude.
I have chronometered the fights, and due to his being immune to all damage until you do a certain movement combo that also depends on RNG because you need the boss to do a certain attack, in an average of ten minutes runs, that boss fight is two minutes long.
A fifth of the run, just trying to lure the damn frog into becoming vulnerable.
The second problem is the over-the-top RNG dependency; the penalties for certain relics can be the absolute worst, or you can shrug them off, depending on what moment they dropped. For instance, you get this "can't go to the shop until the next area", there's one shop per area, and you visit it on the last screen, easy peasy. "Lose all coins permanently" is very different if you have twenty coins or zero coins. "Projectile speed decreased" with weapons unaffected by projectile speed, etc. But the opposite can also happen. I have died several times because I was unable to unload the relics at the shop and got in a boss fight, injured, and cursed.
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