Toroom (Magic bunnies in a dream roguelike)


 The design is pretty good, especially concerning the levels and the playable characters; pixel art is almost always interesting. The relics were pretty varied, though the "can't read effects until bought" is a pretty shitty policy, the weapons were much less creative, though it worked fine, same with the enemies. 

The problem is the bosses, they're super resilient to the point a magic build can't keep up with the MP expenditure, they deal crazy amounts of damage and it's impossible to dodge unless you know their patters which you won't until you die a few times, and the game is not very fun to restart, given that you're stuck with the starting weapon all over again.

 The "synergy" relic part could also use some work, fun for about two hours, give or take. 


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