Cluckmech Oasis (tower defense with action elements)

 

The idea was good, but balancing people. BALANCING. The main problem I've experienced with the game, other than the obvious trashy RNG that gets you stuck with the same turrets regardless of what you do, is the damn "rage" meter.

 So, the devs realized that you could loop the boss around like it was "dead by daylight" so they decided to put a countdown that once finished makes the boss beeline towards the van/base, skipping all torrents, which leads to scenarios such as the first boss of the second zone aka "the little bastard" a fast boss that deals 2k+ damage per second which means he obliterates your base as soon as the meter fills. But, the bosses also have obscene health meters, we're talking "huge health meter x10, x20" it literally puts x20, how am I supposed to deplete that in the less-than-a-minute allotted time?

 I think that, like many Chinese games, I didn't even had to check since the game sometimes loses translation and tosses a bunch of chinese gibberish on your screen, have this MMORPG-like rarity mechanics which is basically a gatcha of playing until you get the SSS mega turret that makes you undefeatable. Strategies? Just spamming torrets next to the van, literally nothing else.

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