Vambrace Dungeon Monarch (Vambrace: Hangar Middle Manager)

"We have dungeon at home" Dungeon at home:


 You're a spy who has secured a high position within a demon-worshipping cult. Though the plot is somewhat obscure regarding the people you're supposed to be working under, unclear to say the least. The most I could manage to gather was that there's some kind of secret organization fully devoted to preventing the demon that the cult is worshiping from arising. Apparently, they have betrayed you or at least blindsided you, and it turns out that you're an expendable pawn meant to be disposed of, partly due to the demon's conduit to Earth being your wife, which generates a conflict of interest. The game starts with you being literally backstabbed as you learn this truth, and then for some undisclosed plot-convenient reason, you time-travel back to when the events started. I didn't get through the entirety of the plot, so I'm not sure how things end, but from what I could gather it's you stalling for time while trying to figure out how to resurrect your wife, no demon included. Not too bad a plot, considering. The pacing needs adjustments, though. 

In Vambrece "stalling" means spreading your troops in hexagons trying to prevent different enemy kings and their armies from reaching the portal at the back of the big chamber the game generously calls a dungeon. Personally, if I was trying to stall for time, opposing five different nations on top of at least one secret organization would not be my way to go. Then again, I'm not the "dungeon monarch". Arguably, the protagonist isn't a dungeon monarch either, since for starters he isn't the figure of maximum authority within the cult, the demon is, and the priestess after the demon. Then, as stated, the so-call dungeon is basically just one psedo-sectorized big room with a basement, so the game should really be called "Vambrace: Hangar Middle Manager" though that probably wouldn't have net much revenue.

Like most, if not all, chinese games, Vambrase is also extremely luck dependant and there really isn't much of a strategy other than randomly selecting a number of tribes, no more than three, to deploy around the dungeon. I found succubi to give the best result given that the great issue with defending the dungeon is that you don't have enough units to cover the entirety of it, and replenishing dead units is very expensive, so what you end up doing is huddling next to the portal with your strongests units and tossing in some foddler in the upper rings so as to weaken incoming enemies and minimizing damage as much as possible. Succubi provide such foddler. See? Literally middle management

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