Caves of Qud (Keep playing! It's been 15 years on the making, there must be SOMETHING to the game, right!?)

 


Literally don't know what's this game supposed to be. It looks like it's supposed to an old school RPG, like some sort of ASII, commodore 64 version of games like fallout 2 or baldurs gate, but its just so much worse.

 I'm not really comfortable making a review because my gameplay has been so nothing for hours that I feel like I was missing something, but no matter where I looked I got these unengaging fights against enemies that might as well be all the same, with the only thing setting them apart being the danger level on the inspect function.

 The game was so ridden with what I'm guessing are "features" and levels of "complexity" that it took me half an hour to learn how to navigate, after another half an hour reading through chunks of text trying to figure out the best build only to give up and go for big brawn axe warrior.

 Turns out that said muscle head warrior WAS effectively the best build, at least the best that I could made, and I pretty much killed all the non impossible to defeat enemies.

 On a side note, caves of Qud is very punishing of murder hobo playstyle, despite their advertisement being something like "After fifteen years in development, our game looks like shit, plays like shit and really makes you think on what the hell have we been doing in the past fifteen years considering that most the game is procedurally generated... but, hey, at least you can do anything you want!".

 Being quite punishing here means that non-hostiles barely carry any loot and they're super hard to beat, having all sort of skills and resistances quite unexpected from, you know, fricking farmers.

 It's the Witcher all over again. Worse still, they have nothing on their homes either. 

For what I can gather unless you're some sort of masochist that likes to play RNG so much that even the plot is RNG, there's nothing beneath the rough aspect of caves of Qud. Aesthetics and QotL sacrificed for nothing. 

No comments:

Post a Comment

Introducing NO HOPE rating system

The conventional five-star and ten-out-of-ten rating systems have become stale, visually uninspired, and inadequate for capturing the nuance...