PR: So, an evil spire appears suddenly in the world and its evilness starts killing people off, society goes undergroud but eventually get tired of living like moles and decide to send a expedition that, like it's common to this type of games, consists only if three people, since apparently more man power could not be spared to, you know, save humanity. There are more important things to do, I guess.
Your boys enter the spire from below because going to the surface would insta-pop them, probably some measure against cheaters that like me search for workarounds the labor and just go like "yeah, I'll use a ladder to the top from the outside", so up you go, to slay the spire.
To people who have played more than one deckbuilder and are therefore acquainted with StS one of the constant concerns is filtering out the clones, out of which there are by the dozen. It was a big risk they took by having an intro like that, turns out it would've been more enjoyable to play an StS clone instead.
So as to set you in the "dark and gloomy" mood the game pretends to have, the tutorial/intro abruptly ends with the first boss being the final boss, whom, as stated on the title of this review, isn't tough per se but rather becomes invulnerable every other turn until you can use a "fully boosted attack" on him, boosting here meaning using other cards adjacent to the would-be boosted card x amount of times.
This means that you have to micro manage your actions as you might not be able to boost the attack and use it on the same turn, and even if you do the boss turns invulnerable again at the end of the turn, meaning during the battle you're limited to use a single attack every two turns or so. Obviously you're meant to lose, I didn't like this way of introducing the game, I would've preferred for the game to let you lose at your own pace. When you die your party gets revived by some necromancer and the standard roguelite experience begins. You kill mobs, they drop meta, cool stuff cost a buck load of meta and the cheap stuff is virtually useless.
Words cannot express how ugly the game looks, it's better if you see for yourself. It's like they tried to make the UI old school and the mobs modern but instead they got these waxy, pseudo-realistic models jerking around while you deal with the blocky low resolution UI that's just bad, and on top of this everything has this "aura" that just makes things uglier.
The gameplay itself is a combination of all the things that shouldn't be, repetitive, grindy, frustrating... There's little to no strategy, just luck to get the three good cards in the entire pool, there are very few enemies, most relics have very little effect, the cards are overall weak, the battles are drawn out... I just can't think of anything positive about the game. They tried to merge deckbuilder with traditional roguelike and it didn't work out.
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