Praise dead (Necromancers are the good guys... Sort of?)

 

PR: When the demons invaded (don't ask) it wasn't the king or the armies who protected the townfolk, or if they did they failed, but rather, the necromancer sprung to action and started summoning zombies that both feed the villagers AND fend off the demons. Where's the church at all this, you ask? Well, they're sacking their own graves and selling the body parts of the faithful to the necro, for quite the amount if I may add. It's always about the money with these people... 

The gameplay is pretty straightforward. You get villagers to get gold which you expend in body parts for better zombie stats, then go into battle for loot. The way this loot behaves is a bit strange, the two main components are relics and demon parts, the former of which have varying and underwhelming effects, such as adding a little bit of overall damage or a tiny bit of dodge, with two or three jackpot relics which give  you such huge benefits that once you have them the rest of the run is a smooth sail, and the latter of which you can turn over to the "demonologist" in exchange for extra zombie spots. 

There's a few side stuff to the game, like mining for iron to forge weapons, out of which the most relevant is the crossbow that makes zombies further to the left (not engaged in combat) relevant or having the zombies dance for extra mana and cast some surprisingly weak spells, the only important one being the weakening spell that I spammed on the final boss rendering him virtually harmless. It is of note that you may only use a certain amount of spells per run, I ignored the function until then, that's why I could abuse it so much. Not that I needed to, my army was quite powerful at the moment. 

Personally I found the game engaging but utterly lacking replayability. As there are only four body part types you can get, all of which have plain effects, the game pretty much railroads the player into one or maybe two viable "strategies", both of which only diverge a little on the early game and become rather samey towards the middle/end. 


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