Monster train II (Peak deckbuilding experience)

Contrary to other games I've reviewed, this one looks way worse on the screenshots than when you're playing it.


PR: After the events of the first game, which I don't recall but probably involved driving a train full of monsters into somewhere that wasn't previously inhabited by monsters, battling in the way, we are suddenly against the ropes because the titans, literally the default enemy when it's not the demons or the angels, have smeared their shitty green goo all over heaven.

 Why do we, habitants of hell, care about how heaven is doing is probably due what I like to call the "Trolls II reasoning": "They're eating her! And then, they gonna eat ME! OH MY GOOOOD" . 

The objective of the titans behind eating the angels remains undisclosed during the entire duration of the game, so I'm going to assume they just enjoy causing trouble. Like, what else can you do when you're immortal, right? Mythos backs me up here, ask Zeus.

There are a few dialogue lines that shed a bit of light over the lore, but the most I could gather was that hell wasn't always united but some smith dude had to do something to rally them together, and that, if we are to believe them, each tribe fulfils different important roles.

 The dragons give gold, the fallen... Uh, do something, probably, the Lazarus League provides equipment and the under-legion provides the numbers.

 In reality, gold don't do squish because hell is basically the soviet union and workforce is free, the fallen just stand there looking pretty, the equipment from the League is about as lame as their name and everything falls on the fungal, mycotic shoulders of the under-legion.

Fel and her angels and in the marketing department. Looks at those PS1 Lara Croft goods right there.

 This is proven in the gameplay by the under-legion being objectively the best, having the best champion, the best units, the best models, the best equipment, the best everything and practically insta wining the minute you choose them, just that it has a bit of a delayed gratification.

 Well, long story short, eventually you beat the titans but nothing really happens afterwards so there's no true ending to the game. Maybe there's a secret ending after you pretty much give up on real life and manage to do the "challenge" of beating the game with every possible tribe combination on max difficulty, which already means that you have to beat the game eleven times just to unlock said max difficulty, and then another like fifty times which means that, as you probably won't be winning every game for the non under-legion clan combinations, you have to play ten times as many runs, probably more. So, I don't know if such secret ending exist and if it does it probably involves the titans breaking the fourth wall and be like "dude we might be perennial but you sure ain't" 

 Simply put, the game is awesome. Literally peak deck-building experience, had much fun playing the different tribes and they play very differently with unique card sets that force you to adapt.

 Comparatively, there are very few enemies, but given the sheer variety of pretty much everything else makes it a really minor issue. 

I had much fun using the unit upgrading runes to make the mega-misers, which is basely a rather bad unit with tiny health and little damage and this final form delt massive damage, had decent health and produced a ton of money with each hit. They didn't get me through the end, but they were fun. 

I cannot commend the efforts made by the developing team enough, and as the regular reader of my normally scathing reviews, this means a lot. 


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