Gnorp Apologue, Fill up the Hole & Tower Wizard

 If you're wondering why I put these up together, it's because they're all fundamentally similar games. From the looks to the gameplay, to the outside eye they're practically the same game. However, they perform differently at the time of entertaining the player.


The gnorp apologue is the first of these games, chronologically, and arguably the best looking one. The colorful particles are rather mesmerizing, and the main role from the player shiftes somewhere in the run from cookie-clicking the rock to resource manage and priorization of purchases. Like some of my predecesors have correctly pointed, the progress of Gnorp is slow specially at first, which puts it at the mid of the table with a 5/10.


Is it helen's hole?

For unexplained reasons, the group of clones in this game saw this cravise and decided the hole needed filling, so they started producing garbage at concerning speeds. Particulary, I'd like to point that the compressor, device made to manage waste production, produces more garbage than it compresses, which is great in game but also terribly inneficient and frankly quite absurd, more so even when you realise that compressed garbage is fifty times less space friendly. Compressor build is crazy, would recommend.

In fill up the hole, the player is merely a manager and while you can manually drag garbage to the hole this is pointless so you'll rarely find yourself doing it. The only other thing that the player is expected to do is to find these "secret" minigames in buildings and complete them at least once. 

The game is very interactive and you're always doing some upgrade or new buildings, which means that you almost never will leave the game cooking like most idlers which in my opinion is their worse feature. The game is short (about 2-4 h) and has no meta, definitly top of the list at 6.5/10



Despite having the most detailed pixel art of the three, wizard tower's graphics are mostly statical compared to the previous titles, which means that it's not visually compelling. Additionally, the player has to hover over building and click on them constantly in order to provide a 35% bonus to production. This is heavy on meta, so you reset your progress several times through the gameplay. Wizard tower is all about stacking multipliers, so at some point you lose track of whether a 3000% extre mult is a lot or not. In either case when you go to check the building speed, clicks or not, is always sluggish. 

The game gets even worse when the tower stops growing and you have to attack a self repairing wall, but honestly you can just steamroll it by spamming dragon fireball on it. It also lacks a true ending, which is frankly quite annoying. 3/10

PS: I would like to say that while making this reviews and getting some coffee I did tried the other game from Tower Wizard and it's not better, it's just automatic. Magic Arrow Academy is probably the most boring and basic incremental game I've ever seen, and that's counting the android game about making fruit smoothies. 

This has more layers of complexity than Arrow Academy

 

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