Raining Blood: Hellfire (Can the title get any edgier?)

 

This is how dev team picture themselves offering the game
This is the game. If it looks like a common survivors with goofy graphics, it's because its exactly that

PR: You're killing demons spawning from some church because apparently demons like churches, sacrificing them to cross altars like the one in the pic to summon their boss onto the world. Yes, demon slayers are actually summoning worse demons, talk about being bad at your job.

I'll keep it short since it's not a very interesting game. Imagine one of these action roguelites like nuclear throne or gungeon but it's only one static map and you have to stay near the place where you bought your latest gun because it's the only reliable way to replenish your ammo. There's no melee build, I've tried, and the meta is so slow it might as well not even be there. Three percent increase to walking speed? Really? 

There's basically two types of mob, as far as I could see, the tanky, bullet spongy, slow ones that literally get stuck and the small, fast and annoying ones that are difficult to hit. The collision in the game is probably one of its worse done aspects, since as the game progresses all mobs fall in the second category and now they can fly, so you have to deal with collision and they don't. Mind that as a survivor game with high particle count and small obstacles this means getting stuck with things you cannot see.

Mostly I'd say that this is an incomplete game, but even if they added content it honestly doesn't show much promise. 

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