Sandwalkers (You're in a desert, yes, we get it)


PR: at some point in history, some undetermined event happened that caused all trees to vanish from the phase of the earth, causing most of the land to become arid. Whether this even was also at fault for elephants and snakes to become sentient remains undisclosed, and why suddenly there's people flinging fireballs and elementals rising out of nowhere also appears to be of little importance.

 Apparently, trees are all that matter. Maybe save your eco warrior message for when it actually makes sense? Since as stated, trees are all that matter, your task is to find a particular tree for some reason. I'm surmising out of context that this Momoma tree (or something of the like) is the only one capable of producing seeds, but shortly later in the story you find a sampling inside of a dead stump so that's probably not it.

 On top of finding this tree that may or may not exist, for some unclear reason and for which your only clue is that "it lays east", you're task with getting "fragments" which are stone tablets with random gibberish scribbled on them. This is supposedly going to teach you how to defeat the bad weather.

 Now, leaving aside that the fragments don't say anything of note, I'd say that if the people from before knew how to defeat the bad weather then we wouldn't be in this situation on the first place. All rather inconsistent if you ask me. 

Anyway, leaving aside the legitimacy of the mission...

Gameplay-wise the thing doesn't get much better. You're moving on hexagon grids and each movement costs about two food units, and since your max stock is 10 you need to resupply every five grids. The resources on the map are finite and get exhausted after you use them, so you can't really backtrack, which wouldn't be an issue if the secondary missions didn't asked you to do exactly that and multiple times to cope.

Cool pic, eh? Looks good? The person playin will have to use the abilities to not starve until reaching the resource grid on the top, and once he does, he will have no margin to get more food. Meaning, he's losing.

  I tried to do the math and I think that each grid represents something of a six-hour travel, which means that if this bunch don't get their meals thrice a day they immediately start starving, no idea how that works. 

So, hunger system sucks. A nuisance at best, and adds literally nothing to the game experience other than min-maxing the pathways you take. 

The combat is also lack-luster, the game clearly tells you that AOE attacks are the way to go, having singular attacks deal the same damage but worse since its a single target, so you'll end up spamming them against the same four mobs that show up in the exact same formation, and with no damage range in the singular skill you use for each character it's really replaying the same combat over and over again.

 Worse still, you can't avoid them because there's a fixated combat every x traveled grids called "ambush meter". 

Even WORSE still, the difficulty is completely broken. One sector you're one shotting these forty HP mobs, then the next your party starts getting these hundred hp, hundred damage mobs that obliterate you. I've played difficult tactic games and I'm 100 percent sure there's no way to deal what that damage output defensively and the only way is to out gun them with meta progress upgrades. So... Yeah, you realize the game has locked you out and said "ok, you've gotten far enough. Time for you to lose" which is where I drew the line. You had me speculate every move to not run out of resources, made me redo the same fights for over an hour and now you just make me lose? 

PS? Graphic options are too limited. I wanted to lower the stupid sand particles that slowed the computer down and there was no way to do so. 

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