So totally straightforward moment, my first run was a complete bust due me not knowing the true value of scrap. You know how games are with their currencies, sometimes they're worth so much that stock up on it and you insta win and sometimes it's useless crap that's nighly useless. This is the latter case, and my first run was like three scrappers, so you can figure out how that went. On my second run, totally crushed it. Well, for the first five levels at least. I did the classic MMO lineup with one single target damage dealer, one tank and one crowd control. At least that's how it was supposed to work, in practice it was the alleged damage dealer buffing the crowd control guy and the tank just kinda being there awkwardly until I got some stuff that gave him the ability to buff the allies with damage nullification. But it worked! I believe i got the most of what a successful run looks like and the most of a bad, unfair run. My conclusions?
-The battles are too repetitive. AOE is god and pretty much everything else sucks, so you just spam AOE until everything dies.
-Single target damage deals 25 damage. AOE deals 20 damage to all targets. Questions?
-Shield replenishment can't keep up with enemy damage output, not on the beginning of the game and much less on the latter stages, so defensive tactics aren't effective.
-The "ambush" mechanic, which is triggered by you spending a little more energy before engaging into a fight, is depressingly underwhelming compared to how absolutely annoying and broken enemy ambush is. Yours increases your crit chance by 35 percent, enemy makes it impossible to attack for three turns straight. When there are five enemies dealing 50 damage each, coupled with bullet point three, you can't come out unscathed even from the mist trivial mobs.
-There's five mobs that repeat themselves over and over, and over again. Way too many battles per expedition.
-Upgrades are irrelevant, by the time I got fed up with the game I was sitting on a pile of scrap... Huh, money that is, having purchased every single upgrade and regretting every purchase.
-Character level ups are too grindy even for the already grindy game setting.
-Plot sucks. You're a criminal looking for some starship for some reason and if you find it you get pardoned, really?
-Gear as semi-closed card packs looks great on the paper but it's terrible in practice. I was stuck with these underleveled trinkets because if I wanted to update I had to clog my character's deck with crap cards.
-Stealth is horrible. Costy to maintain, hardly relevant 90% of the time
-enemies dodging my attacks over and over again is too frustrating, give them a dodge debuff after a successful dodge
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