PR: You're a slime that decided to take on a number of foes for some unknown reason, and your mother is attempting to prevent so. Basically, there's no plot.
As a slime, apparently you have an inability to improvise or adapt at all, therefore you stick to a series of instructions that vexingly enough you have to purchase in order to apply. They're dirt cheap, but conditions should be free, it's what I'm saying. It's like when you go to the chinese supermarket and they add an extra fee to your beverage for the cold. Anyways...
The game loop is basically just getting lucky and get this obviously better skill and them spam it as much as possible with some shiny special effect you can get that for instance gives you shield or extra energy, or whatever you need to spam more reliably.
There's no complexity other than the somewhat obscure controls and commands when you have to double click some stuff, single click others and right click yet another all in the same column to the same effect.
I got past the "final" boss a couple times and pretty much every difficulty below hell is trivial, though like I said difficulty here just means whether you can make do with some less shiny skill or not, but I couldn't, or rather I didn't had the patience to get past the god dude that shows out of nowhere because "Hey, it's an asian game of course at some point you gotta off some gods, you know," mostly due him having this nonsense "whenever you inflict x amount of damage I deal amount of damage to you immediately, even if your turn isn't over yet".
This broke my broken one-shot build, that by the way it also gave armor, because the amount of damage per casted instance was greater than the defense it gave, which, again, I could have countered if I had this one specific skill that I wanted but couldn't get.
All in all a "fun for one playthrough, but that's it" game, rather unimaginative and filled with RNG dependency masquerading as "strategy"
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