15/12/22- 18/12/22 NecroBouncer

 At first, I was reluctant to play the game because I thought that by "necro bouncer" they meant some kind of round bouncy skeleton pegging the enemies or something, sort of like a Facebook game.

Fortunatly I was mistaken

Turns out it was a reference to an undead tough that bounced people off a "club". 

The game concept is not particularly innovative but sure it's fun, light, and simple, characteristics that many games nowadays seem to be lacking. 

If I had something to say against it that is a bit too short and the fact that the boss fights have long times of lock "invincibility" which forces you to dodge and drag the fight

Like many of these games, it has active and passive items, out of which the passive are more numerous and the most likely to unlock throughout the runs, with varying utility and normally straightforward. 

Of course, there's an Achilles heel: the increasing difficulty is simply too much for me. I'd say that the first level, and maybe the second level is balanced, but the third level is so broken it bores.

 Perhaps some hardcore dark-souls pro-gamer is into dying and losing progress over and over again, but that's not the case for me. 6/10 


No comments:

Post a Comment

Introducing NO HOPE rating system

The conventional five-star and ten-out-of-ten rating systems have become stale, visually uninspired, and inadequate for capturing the nuance...